The
main game, whether it's the DL or the
CD version MUST be patched with
ALL FIVE of the patches that
have been issued for this game in the
order they were issued for your game
to function correctly. Please DO
NOT skip the earlier patches or your game will not function correctly !
Click
HERE
for info on downloading the free version or
purchacing a CD version of the game as well
as information about the patches and supplements
for the game.
Conversion
of the old MSDOS SPMBT game engine to
Microsoft Windows.
Complete
removal of all the old problematical MSDOS
sound, mouse and graphics problems.
Optional
DirectX or Windows GDI based graphics.
Option
to use DirectX Full screen mode, or operate
in a window on the desktop.
Windows-compliant
sound and mouse routines.
Game
size is no longer restricted to merely
640 by 480 pixels. User can choose from
640x480, 800x600, and in the enhanced
CD version 1024x768, 1152x864, 1280x1024
and 1600x1200 modes.
Completely
re-organized game screens
Arid
and Savannah type terrains added to the
map generator. They replace many maps
that used to be desert but really shouldn't
have been
New
zoom-in level added
3
New Scenarios
1 New Campaign
5 Updated Scenarios
8 New Maps
10
NEW terrains added
Bare
Earth (Arid Soil)
Red
Earth
Brick
Cobblestones
Stone
Cobblestones
Beach
Sand
Sparse
Grass
Grass
( variant )
Leaves
( Forest Groundcover )
Autumn
trees ( October )
Autumn
Orchards ( October )
The
Map Autogenerating routine has been upgraded
to use the 10 new Terrain types
Railways
will now occasionally be generated on
maps
Barbed
wire added for defensive battles. The
AI will place Wire when it defends
Loading
and unloading of passengers now costs
Movement points for both the vehicle
AND the passenger units
Custom
OOB's can now be easily loaded and the
default set of OOB's can just as easily
be restored
AI
may now target any smoke signatures
with artillery
Vehicles
may now reverse while while keeping
the vehicles front pointed towards the
enemy
Plus
dozens ( maybe hundreds! ) of other small
tweaks, bug fixes and adjustments to game
play
Addition
features of the enhanced CD version only
Cut
and paste Map editor
Printed
Game Guide
Secure
Tournament play
640x480,
800x600, 1024x768, 1152x864, 1280x1024
and 1600x1200 windowed and full screen
modes.
250
Secure PBEM saves slots
Encyclopaedia
Sorting screen
What
is WinSPMBT?
WinSPMBT
( Windows, Steel Panthers, Main Battle Tank )
is a Post World War II combined arms tactical
level wargame. Its time frame covers 1946 to 2020
AD. WinSPMBT has 92 nation's forces available
for historical or "what-if" experimental battles.
It is hexagon based, and the game is an alternating
turn based (I go you go or IGOUGO) design. One
unit playing piece represents one vehicle or gun,
or an infantry section or squad of up to 13 men
or a section of 1 to 4 support weapons.
One
game hexagon represents 50 metres of terrain.
One game move (player 1 turn plus player 2 turn)
represents roughly 3 minutes of 'real time'.
The
code was based on SSI's Steel Panthers but the
game is a long way from SP2.
Game
Requirements
Windows
95,98, ME, Windows2000 or XP. DirectX 5 or higher
installed.
Recommended
CPU would be a Pentium 2 of 500 MHz or better,
DirectX 8.1 or better, and a video card (3D DirectX
features are not used) with 32MB of on board video
RAM. A basic Windows sound card will suffice for
the MP3 sound .
The
minimum specification system tested was a Pentium
I 233MHz Running Windows 95, DirectX 5, 48MB RAM,
STB Nitro 3D graphics card (Circa 1997 according
to the video drivers, video RAM size not known).
This played the game Ok at 640 pixels wide full
screen mode, however response was unacceptable
at 1024 pixels game resolution.
The
main development machine is a Windows 98 Pentium
2 450 MHz Dell of 1998 vintage with DirectX 8.1
installed. Ram is 128MB, video card is an NVIDIA
RIVA TNT 2 Model 64 with 32MB of video RAM. This
system will play the game fine at 1152 windowed
or full screen, and will play it at up to 1600
mode full screen though performance gets a bit
"choppy" there especially with larger battles
The
other development machines were a Windows XP machine
with an AMD Athlon 1900, 256MB RAM, fitted with
a 128MB RADEON 19200 with 128MB of VRAM installed
and DirectX 9 and a Dell Dimension 4100 WinME
machine with a Pentium III 800 and 128 MB RAM
using a ATI Rage 128 Pro video card and DirectX
9. The game runs fine in 1600x1200 windowed mode
on both these systems.
Game
Options Programme
The
Game Options programme allows you to preset some
of the more common game preferences and access
to our utility programs. This is what you will
first see when you start up the game
Game
Options, Tab 1 ( Main )
Show
Introduction- Turns the start up splash screen
on or off.
Game
Mode- Sets up the game to start in as a Window
or Full screen and to use Direct X or GDI. GDI
may be useful in some windows emulators e.g. on
Linux. Normally DirectX is recommended.
Screen/Window
Size- Set to 640x480 or 800x600. If you own
the CD with the game enhancements you can additionally
set the screen resolution to 1024x768, 1152x864,
1280x1024 and 1600x1280. The maximum game resolution
is determined by your systems display resolution.
If you have your monitor set to 1152x864 then
that is the maximum size for the game as well.
Default
battle pairing- Choose your standard battle
opponents here for when setting up a battle once
the game starts.
Battle
Date- Presets the default battle date that
appears for generated battles. Note that if the
chosen date is out of range for the pair of nations
selected then the game will choose a suitable
default battle date which is in range for both.
Play
WinSPMBT- Starts the game, closing the Options
Programme, with the options as you have set up
here.
Exit-
Exits Game Options, saves the game settings
you chose, but does not play the game.
Game
Options, Tab 2 ( Misc )
Map
Scroll Sensitivity Zone- Sets how close to
the edge of the map window the auto-scrolling
starts to move the map. Set this to 0 if you do
not like mouse map-edge scrolling. (NB - Mouse
scrolling is not checked for in the edge portions
of the map covered by the mini-map display).
Scroll
speed- Sets how fast the scrolling works.
Different machines and players will need different
settings for optimal useage. 0 is scroll as fast
as possible.
Show
ID Numbers- Sets the game to show the unit
and formation numbers in the game. Generally this
is for OOB designers use, but it is very useful
for reporting bugs to the design team, as you
can then say "Unit 123 - Leo 1" which
will point us to the exact unit in question, especially
if there are several Leo 1's in that OOB.
Show
most ranges in- Set the game to report ranges
in Hexes, Yards or Metres.
Shotgun
V-Hex%- Set's how often you will get the The
Camo Workshop individual Victory hexes routine
and how often the tradition 3 x 7 V hex clusters
will appear
Interface
Mouse click- Turns ON or OFF the mouse sound
F/X that are used when clicking on the various
buttons etc in the game
Graphics
Delay- This adjusts the minimum wait between
screen frames in Milliseconds ( zero is fastest
). Use larger numbers to slow down fast CPU's
Unit
Move Delay- This adjusts how long a unit "waits"
on a hex in a multi hex move. If you feel the
movement is too slow turn this number down. If
you have a fast CPU and the units are moving too
fast for your taste adjust this number higher
Reset
Default settings- Resets all settings to "factory
spec"
GameOptions,
Tab 3 ( Utilities )
PBEM
Games - Clicking on this opens the \WinSPMBT\PBEM
Games folder with Windows Explorer and allows
PBEM players easy access to their PBEM files for
zipping and sending to their opponents.
Tournament
Games - Allows Tournament organizers easy
access to the Tournament folder when sending out
their games. This is only operational in the extend
features CD version
Manage
OOB Sets - This is a wonderful new feature
for WinSPMBT that allows players to store an infinite
number of custom OOB sets and load them into the
game anytime they want and be able to restore
the default OOB's just as easily. It is no longer
necessary to juggle custom OOB's that may come
with a PBEM or Tournament game or even a special
OOB for a scenario. The procedure is fast and
simple. First click on "Manage OOB Sets and
this screen will appear
Next,
click on the "Pick Custom OOB set" button
and this screen will appear...
The
game is issued with one folder as an example.
The custom OOB's would be inside this or any other
folder found under \Game Data\OOBs\Custom OOBS
There are NO custom OOB's in there when you first
open the game now but this is where you would
create the folders to hold them.
You
do NOT need to make a complete set of OOBs. It
can be as little as one OOB. This example below
has four custom OOB's
To
load a custom set all you need to do is click
on ONE of the OOBs then press the OPEN
button. When you do this screen appears
Now
press the INSTALL button and this screen will
appear
Click
on Yes and this screen will appear
Your
custom OOB's will now load when you start the
game!
When
you want to restore the default OOB's ( always
a good idea when playing a scenario or campaign!)
the procedure is quite simple.
Start
up the OOB manager. When the screen loads click
on the
button
, answer Yes when the confirmation screen appears
and all the default game OOB's will be reloaded.
You
can add as many custom OOB folders as you can
keep track of and name the folders whatever you
like so you could have something like this after
playing the game for awhile
There
is no limit to the number of sets you can have
on hand to load into the game and restoring the
as-issued set is a button click away. You can
edit the OOB's with MoBHack and save them with
the SAVE AS button into the custom OOB folders.
You can also run the cost calculator from the
custom folders on individual OOB's. You CANNOT
run batch calc on custom sets unless you do it
from the main OOB folder. You can always restore
the as-issued set afterwards as they are stored
in another folder. NEVER MoBHack the set
of OOB's in the DEFAULT OOB's folder. ALWAYS use
the games set in the regular OOB folder as a starting
point. Even if you feel the need to alter most
or all of the OOB's for one reason of the other
you should store them in a custom folder and load
them into your game from there.
MoBHack
OOB editor - Allows you access to our OOB
editor. For more information on MoBHack please
return to the GameOptions screen and click on
the HELP tab then "MoBHack Help"
OOB
Cost Calculator - Allows you to run the OOB
cost calculator program . For more information
on The OOB Cost Calculator please return to the
GameOptions screen and click on the HELP tab then
"MoBHack Help". When that help file
appears click on "Running the Cost Calculator"
Extended
map editor - Allows access to the new extended
map editor with cut and paste capability only
available as an extra feature on the CD.
For
more information on the new Map Editor click HERE
ScenHack
scenario Utility -
for V3 -bonus feature for for CD holders A
utility for scenario maintenance that allows players
to delete, move scenarios to another scenario
slot (i.e. renumber), or to copy an existing scenario
to another slot as well as providing extensive
repair and editing functions for existing scenarios
as an extra feature on the CD.
CampaignHack
Campaign Utility -
for V3- bonus feature for CD holders Allows
the conversion of existing DOS based campaigns
to work with WinSPMBT and allows the extraction
of a campaigns scenarios into the scenario menu
for alteration. Previous to this it was impossible
to alter existing scenarios in a campaign without
having the original scenarios in their original
slots as an extra feature on the CD.
For
more information about CampaignHack click
HERE
GameOptions,
Tab 4 ( Help)
Game
Documentation: Game Manual- Start up the
Game Guide from here
Links
to Websites- Links to WinSPMBT Websites
Introduction screen
Game Main Screen
Unit Information Screen
Preferences Screen
A Sample
1600x1200 screen shot
Click
on the image to see the full sized 1600x1200 screen
shot
(
You will need your monitor set to 1600x1200 to
see the entire screen shot without having to scroll
)